Grand Theft Auto V (GTA5) launched on Sept 18 for consoles only and created a record of sorts by crossing $800M worth of day 1 sales and $1B in the first three days. While waiting for it to be released on PC, I started Ubisoft’s Splintercell, again a Third Person shooter (TPS), which should tell you that I am a big TPS fan but the 20Gb game took nearly 8 hours to download on my PC. I can’t imagine downloading Splintercell in Egypt or South Africa or a similar part of the world which suffers from poor or capped internet speeds. While I enjoy playing it on my PC but I muse (privately) why the same game can’t be played on Tablet, smartphone etc in today’s device agnostic world.
Digital game distribution networks like Steam and Uplay allow gamers to log on from any PC and continue the game where they left off. As long as the game is downloaded and installed on that PC. I am routing for a day when there will be no need to install games on the PC (or any device for that matters) but instead it will be installed on a central server and high speed networks would simply offer players virtual copies (or instances in techno babble) to play online using any device.
Simply put, I envision logging on to SplinterCell from my PC, Tablet or smartphone and continue playing as Sam Fisher hunting high value assets across the world without having to worry about device specifications. All of this would be possible through cloud computing where highly efficient datacenters and servers would process the code and high speed networks would dish out the content. One of the big savings would be in PC upgrade costs, for a large part of processing would happen at the server. Sony’s gaikai.com offers a partial solution as a Cloud Gaming Network and Nvidia’s GRID and AMD’s Sky Series offer the potential to make device independent gaming platforms a reality. I especially liked Nvidia’s concept of Gaming-As-A-Service (GaaS) and it may call for more treatment in a future post.
This is but one of the possibilities afforded by the Cloud – a concept that, in my opinion, seemed overtly hyped 4 years ago but today is a part of every day life. We store a variety of information such as documents, pictures, music, movies etc in a physical location that we don’t know of. We access that information immaterial of the device and location – especially if you consider this in an enterprise setting where employees bring their own devices (BYOD) to access professional and personal data, often simultaneously or to use enterprise services such as Instant Messaging on their personal unsecured devices. This can create quite a nightmare for IT managers who have to now connect security to the person rather than the device. This transformation, called the Personal Cloud, is quite a buzz word in my new environment of Alcatel-Lucent and I’ll probably write more about it once I wrap my head around the concept. So remember the next time when you see PC, it is no more the Personal Computer but it now stands for Personal Cloud!!!!
Manish Punjabi, Channel Marketing Manager (MEA) at Alcatel-Lucent Enterprise. His postings are his own opinions and may not represent Alcatel-Lucent’s positions, strategies or opinions. Links to third party sites, and references to third party trademarks, are provided for convenience and illustrative purposes only. Unless explicitly stated, Alcatel-Lucent is not responsible for the contents of such links, and no third party endorsement of Alcatel-Lucent or any of its products is implied.
(Featured image courtesy of BigFishGames)